Day 4 of my Developer Journey: Fire rate and cleaning up
After the lase behavior was set up, I decided to set up a fire rater for the player as it does not make sense for us to be able to fire as many times as we can press the space bar.
So, this required 2 new variables, _fireRate and _nextFire. _fireRate is how much of a delay is happening between shots, _nextFire is the monitoring variable making sure that time has passed.

We achieve this by adding the value of _fireRate to the real time that has passed in game to _nextFire every time we shoot a bullet.

Then I fixed up my method to instantiate bullets and made it its own void method.
