Day 3 of my Developer journey: Spawning a laser and its behavior

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Now that we have player bounds, a player that can move, I made a simple laser spawning system. It takes a prefab capsule and spawns it at the players current location, offset by 0.8 above the player. The laser moves upwards at a designated speed and gets destroyed once it is off screen.

Laser Script
Offset Script change in player script

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