Marek Ondrej ValcoDay 21 of my Developer Journey: UI and ScoreObjective: Create a tracker for the player score3 min read·Dec 18, 2021----
Marek Ondrej ValcoDay 20 of my Developer Journey: Shield visualizerObjective: Create a shield sprite that follows the player and can be activated or deactivated depending on if shields are on or off2 min read·Dec 18, 2021----
Marek Ondrej ValcoDay 19 of my Developer Journey: Creating the Shield Powerup logicObjective: Create logic for a shield that takes 1 hit for the player2 min read·Dec 18, 2021----
Marek Ondrej ValcoDay 18 of my Developer Journey: Spawning the speed boost variableObjective: Alter the spawn manager to use an array instead of hard coding variable spawns2 min read·Dec 11, 2021----
Marek Ondrej ValcoDay 17 of my Developer Journey: Creating the Speed Boost PowerupObjective: Creating an object that activates double speed for the player.2 min read·Dec 11, 2021----
Marek Ondrej ValcoDay 16 of my Developer Journey: Optimizing the Powerup Script with a switch statementOBJECTIVE: Create a switch statement which will be more efficient than multiple else if statements1 min read·Sep 20, 2021----
Marek Ondrej ValcoDay 15 of my Developer Journey: Powerup ScriptObjective: Create a script that will handle all powerup behaviors in game1 min read·Aug 9, 2021----
Marek Ondrej ValcoDay 15 of my Developer Journey: Animating the Tripleshot PowerupAnimating in unity is very simple. First select the object we want, then go to window and select animation. Then we will add the animator…1 min read·Jul 25, 2021----
Marek Ondrej ValcoDay 14 of my Developer Journey: Destroying a parent objectsOur laser now functions as expected, but remains active after the lasers are destroyed, since they are part of a parent object. There is a…1 min read·Jul 19, 2021----
Marek Ondrej ValcoDay 13 of my Developer Journey: Tripleshot powerup implementationNow that we have the basic code for how the powerup should function, we need to implement its behavior. We will do this by using a similar…1 min read·Jul 18, 2021----