Marek Ondrej ValcoDay 21 of my Developer Journey: UI and ScoreObjective: Create a tracker for the player scoreDec 18, 2021Dec 18, 2021
Marek Ondrej ValcoDay 20 of my Developer Journey: Shield visualizerObjective: Create a shield sprite that follows the player and can be activated or deactivated depending on if shields are on or offDec 18, 2021Dec 18, 2021
Marek Ondrej ValcoDay 19 of my Developer Journey: Creating the Shield Powerup logicObjective: Create logic for a shield that takes 1 hit for the playerDec 18, 2021Dec 18, 2021
Marek Ondrej ValcoDay 18 of my Developer Journey: Spawning the speed boost variableObjective: Alter the spawn manager to use an array instead of hard coding variable spawnsDec 11, 2021Dec 11, 2021
Marek Ondrej ValcoDay 17 of my Developer Journey: Creating the Speed Boost PowerupObjective: Creating an object that activates double speed for the player.Dec 11, 2021Dec 11, 2021
Marek Ondrej ValcoDay 16 of my Developer Journey: Optimizing the Powerup Script with a switch statementOBJECTIVE: Create a switch statement which will be more efficient than multiple else if statementsSep 20, 2021Sep 20, 2021
Marek Ondrej ValcoDay 15 of my Developer Journey: Powerup ScriptObjective: Create a script that will handle all powerup behaviors in gameAug 9, 2021Aug 9, 2021
Marek Ondrej ValcoDay 15 of my Developer Journey: Animating the Tripleshot PowerupAnimating in unity is very simple. First select the object we want, then go to window and select animation. Then we will add the animator…Jul 25, 2021Jul 25, 2021
Marek Ondrej ValcoDay 14 of my Developer Journey: Destroying a parent objectsOur laser now functions as expected, but remains active after the lasers are destroyed, since they are part of a parent object. There is a…Jul 19, 2021Jul 19, 2021
Marek Ondrej ValcoDay 13 of my Developer Journey: Tripleshot powerup implementationNow that we have the basic code for how the powerup should function, we need to implement its behavior. We will do this by using a similar…Jul 18, 2021Jul 18, 2021